Dark Destinies

Starting Characters
and more

Starting off You will each have 121 character points to buy characteristics, skills, perks, talents and even martial arts if you so desire. You will also need to pick 30 pts of complications. 

Your starting characteristics will be limited by your frail mortality.

that is to say no characteristics over 20.

Ocv, dcv, omcv and dmcv not to exceed 6

No speeds past 4

PD and ED limited to 5 or less.

Recovery tops out at 10, endurance and stun at 30 and body at 20

Particularly athletic prisoners may add up to 4 pts to running swimming and or leaping.

Skills limit out at 15 – if you want more than one or 18 if you choose that to be your  greatest ability and keep the rest 12 or less. 

Perks not available are:

Anonymity, Deep cover (without a REALLLLY good explanation to me), Money, Positive reputation, resource points, and vehicles and bases.

Talents disallowed: Danger sense and universal translator.

martial Arts maneuvers listed under hand to hand and ranged are allowed  straight damage classes, email text me and well talk about it. 

Complications: There are many examples of complications but if you need help i will be happy help you find something that matches your character concept. 





Everyman Skills
yes You too

OK You all get the following for free as Everyman skills

Acting 8-

Climbing 8-

Conversation 8-

Deducion 8-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8- 

Small motorized ground vehicles (1pt)

and and Area Knowledge 8-

To add these skills to your character you simply select said skill then edit it. In the edit page you select "Familiarity only" then everyman skill.

You get these skills starting for free at a roll of 8 or less but you can of course buy these skills for instance if you want to be able to rock climb.. then spend points on climbing…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.