Dark Destinies

Moira's base ideas

I think Goodman should work on a way to track our new minions and keep them from escaping, or perhaps Tiz can come up with a nano-something so we can keep control of them.  I'd love to track them 24/7 and have contingencies in place for misbehavior.

I'd like to take the Beta storage on level 3 and turn it into living quarters for myself.  This will have us spread out a little and on different levels so we can keep our minions honest.  Maybe I could get a couple of Tiz's robots to work on plumbing or whatever other environmental things I might need.

I believe Kincaid wants the chambers on level 5, others seem to want the quarters on the 4th level, and most of our minions will eventually have to live in the group quarters on level 1.

I'd like to talk to the warden and get as much information as possible out of her brain.  Maybe Smokey could try to get something out of her brain involuntarily as a starting point.  Hopefully, she'll have good contacts at the least.  I'm not sure she should remain alive afterwards, though.  If not, I'd like her to remain with me (and not fed to Goodman) until her end.

Tiz has a lot on her plate, so I'll volunteer to help her with whatever she needs to get the base secure.

Medical Bay Renovations

Dr. Goodman will dig into the walls to create six alcoves through the base wall for subject storage. Then, he would look to Tiz to help out with creating the necessary controls and doorway to secure the subjects. Leave the interior walls rough hewn.

The interior will be organized for both medical use (for our workforce or us) and for genetic research (eventually). In fact, if Tiz can help with creating devices, Goodman will provide specifications on the equipment. If more space is needed, will be inclined to burrow into the walls for more space, though will make an effort to make them match the interior of the base.

Goodman will make a simple request to use on of the living quarters for himself (Living Quarters One on level 4). He will rearrange the rooms to make them more comfortable for himself, though there will be a Fibonacci pattern in the fabrics, though Goodman will make no conscious effort to do so,… it just happens. Fibonacci pattern looks like this. Numerically, it is 0+1=1, 1+1=2, 2+1=3, 2+3=5, 5+3=8, etc.


"Well, technically speaking, a free-thinking android is an extremely dangerous thing. Lacking any emotional capability, she, though technically neither he nor she, would simply work towards whatever her programmed goals or directives are. Much as you, I do not know what those goals are and I am certain they are not necessarily in line with our own goals.

"Personally, since she's a machine, I have no inclination to be led by her. If she attempts anything that is contrary to our own objectives, she will be dismantled. Note, it would be best if we could keep her intact to learn more about her, this place, and the prior owner of this place."

Dr. Goodman thinks a moment.

"Needless to say, our group's objectives and my personal objectives, also much like you, may not be totally consistent with each other. This circumstance is natural. As our social order becomes more defined, we will see to what extent our differences need to compromise. However, hopefully it brings some comfort in that I would be willing to have this diplomatic discourse before taking a more… ah… militant solution."

The other side of the glass

Well one thing's for sure…jail fucking sucks.  And prison?  Worse by a factor of a bazillion.  If he ever practiced law again, Kincaid would have a much better understanding of the plight of his clients.  Not empathy, mind you, because only idiots went to jail.  And that, he had to admit, was what he had been.  

An Idiot.

I'd really only been the money man, a silent partner, and clearly, a semi-retarded one as well.  I'd assumed that fucking beaner had been using my money to run drugs, but as it happens, it wasn't drugs at all.  Drugs would have been saintly, compared to the shit that dickweed was really smuggling.  Turns out, there's more money per pound in human organs, than in cocaine.  Who knew? 

Apparently the Feds had been running wiretaps on everyone involved, and the recordings were like some shit right out of TV.  These fucking spics thought they were so clever, speaking in spanish and in some stupid code that a 3rd-grader would have had no trouble figuring out.  FUCK I'd been so fucking stupid.  Greedy.  Funny though, I'd always warned my clients, "Don't get too greedy, greed always gets you."  Outstanding fucking advice, prophetic, even.  The Amazing Fucking Kreskin, right here.

My partner, Denny, God bless him.  He represented me, although by the time they'd gotten to me, there was little that he could do.  I simply didn't know enough about the organization, the players, hell, even the actual cargo being smuggled.  I tried to deal with the Feds, fuckin-A-right I did, but as I always say, "first to squeal gets the deal".  Those goddamned wetbacks sold me out the minute the cuffs went on, and you just KNOW that smug little prick of an AUSA loved the idea of torching a defense pro like me.  So, the government wasn't interested in my cooperation, only in the headlines they scored by dragging my name across the front page under headlines like "Famed Criminal Defense Lawyer Heads Up Human Organ Trafficking Ring".


It was so fucking crazy, so outlandish, that the public, the "regular" people, they believed it!  They figured a guy like me HAD to be a fucking scumbag, and this is the kind of shit scumbags do, right?  Well, they got it about half right.  I have done some shady, and hell, downright fucked up shit to people, but nothing that'd ever make the news.  Well it would if it got out, but the people I was doing it with own the fucking media, so that shit is locked down like Area 51.  The kicker here, the thing that just chapped my fucking balls about the whole deal was I WASN'T FUCKING GUILTY.  Not of this.

I know, right.  Nobody in prison is guilty, they all have some sob story about how badly they got screwed, "Didn't do it, lawyer fucked me!".  Usually they're talking about some baloney-sandwich-eating loser public defender, and I always used to giggle about that shit.  Not anymore.  Now, I fucking get it.  

I used to sit with clients, on my side of the glass divider in the visitation area, pick up the phone to talk to them and when I was done, think nothing of the fact that I got to walk out of that hellhole.  It's a whole different deal on the other side of this glass.  Some huge buck black-power thug named Larry Motherfucker (I shit you not, that's his name) has been after my ass, (literally the ass!) since I got here, and I have to constantly look over my shoulder to make sure he's not lurking back there somewhere.  Thankfully, I've defended a sizeable chunk of the straight-up murder-yer-ass hard-cases in this shithole, and I've always done right by them, so I have a bit of protection.  It's not absolute though, everybody has to take a dump sometime, right?

The trial…hell, the trial was a joke.  I had no fucking defense!  Well, other than "I didn't do it", but good fucking luck with that one Johnny Cochran, every juror on the PLANET is like "yeah, sure ya didn't buddy".  So, it was a bloodbath, beaner after beaner up there on the stand telling these pitiful lies about how shitbag whitey took advantage of them and made them steal drunk tourists' kidneys for money for their starving fucking kids.  

It was a 15-minute guilty verdict, hell I doubt they had time to elect a foreman and have a cup of coffee before slam-dunking my ass.  It's a statement, really, on how badly joe the fucking plumber hates lawyers.   Can't say I blame them though.  I fuckin' hate'em too.  Losers, most of'em, and the ones who aren't walk around like their shit doesn't stink.  I speak from experience here, mine smells like fucking potpourri.  Maybe that's why Larry Motherfucker is all about the ass.  

So, the court dropped the hammer, sentenced me to 25 years, and I…well I honestly don't know if I can do that kind of time.  I'm in decent shape, but these guys work out like its a religion.  I'm just not strong enough.

I've been having weird dreams too, like I'm having a conversation with my ring.  I know, fucking kooky.  The ring though, is one of my favorite things.  It's an an oddball, ornate antiquey looking thing my ex-girlfriend got for me in her endless fucking flea market dumpster dives, and it always made me feel good when I wore it, like I was stronger and better than everyone around me.  Powerful even.  Didn't help when the pigs cuffed and stuffed my naked ass in the back of that charger, and it stung a bit when they took it off me and stuck it in the zipper bag with my rolex and money-clip and took it to wherever they store inmate property.  But sometimes, in my sleep, I would swear it calls out to me.

My cellmate is fucking jacking off.  AGAIN.  I've about had it with his stupid fucked-up bubba teeth and constant farting, but this jacking off shit is for the birds.  Gotta be unsanitary too, I'd hate to see this place under a blacklight.  I wonder how long I'll get in the hole if I cave in his fucking cromagnon-like skull for him?  

I swear, if he nuts one more time I'm gonna fucking find out…

Blackstone Prison, LLC
10 things to know
  1. Blackstone Prison is divided into four quadrants.
  2. Blackstone Prison contains both male and female prisoners kept separated in two quadrants each
  3. Blackstone Prison is a wholly owned subsidiary of Overwatch Industries.
  4. The warden of Blackstone Prison is Tabitha Delacroix a hardened veteran of the justice system
  5. The only area inmates come within 20 yards of the opposite sex is the solitary confinement area
  6. The prison is home to three gangs, one Racist one Criminal and one Ethnic. White Supremacists, The Nemean crime syndicate, and "Das Putas" Latino-Bavarian cartel.
  7. Inmates are tracked by camera, motion sensors, heat sensors and individual gps chips implanted in the back of each inmates neck. 
  8. prison issue clothes are white and blue checkerboard pattern jumpsuits.
  9. Each quadrant contains its own outdoor area and social area.
  10. Guards are equipped with stun batons and extremely debilitating sonic stun rifles.
Starting Characters
and more

Starting off You will each have 121 character points to buy characteristics, skills, perks, talents and even martial arts if you so desire. You will also need to pick 30 pts of complications. 

Your starting characteristics will be limited by your frail mortality.

that is to say no characteristics over 20.

Ocv, dcv, omcv and dmcv not to exceed 6

No speeds past 4

PD and ED limited to 5 or less.

Recovery tops out at 10, endurance and stun at 30 and body at 20

Particularly athletic prisoners may add up to 4 pts to running swimming and or leaping.

Skills limit out at 15 – if you want more than one or 18 if you choose that to be your  greatest ability and keep the rest 12 or less. 

Perks not available are:

Anonymity, Deep cover (without a REALLLLY good explanation to me), Money, Positive reputation, resource points, and vehicles and bases.

Talents disallowed: Danger sense and universal translator.

martial Arts maneuvers listed under hand to hand and ranged are allowed  straight damage classes, email text me and well talk about it. 

Complications: There are many examples of complications but if you need help i will be happy help you find something that matches your character concept. 





Everyman Skills
yes You too

OK You all get the following for free as Everyman skills

Acting 8-

Climbing 8-

Conversation 8-

Deducion 8-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8- 

Small motorized ground vehicles (1pt)

and and Area Knowledge 8-

To add these skills to your character you simply select said skill then edit it. In the edit page you select "Familiarity only" then everyman skill.

You get these skills starting for free at a roll of 8 or less but you can of course buy these skills for instance if you want to be able to rock climb.. then spend points on climbing…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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